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The intersect function computes the first intersection of a ray with geometry. Another closer look into one of the vex functions that you can use in Houdini. This is a very useful one - allowing you to test your geometry for collisions, finding distances between objects and gives you access to the result of that […]
Super quick and simple thing that some might not know. If you go into your Side Effects Software Install folder you can follow the path over Houdini Version>>houdini>>vex>>include and you will find a pot of pure gold. These include files are a library of functions and constants that are useful for one specific topic like […]
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As a preparation for the upcoming series which will be available on the Auditorium tier - I wanted to share a quick and public explanation of the basic concept. While the series will take the assets on top to create what you see below... ...this post provides a brief idea on how powerfull the houdini […]
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