Recent Posts


July 2, 2021
Quick Tip #4 - Ways to find the highest Point

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July 2, 2021
Intersect | VEX Functions in Houdini

The intersect function computes the first intersection of a ray with geometry. Another closer look into one of the vex functions that you can use in Houdini. This is a very useful one - allowing you to test your geometry for collisions, finding distances between objects and gives you access to the result of that […]

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June 22, 2021
Quick Tip #3 - Include Files

Super quick and simple thing that some might not know. If you go into your Side Effects Software Install folder you can follow the path over Houdini Version>>houdini>>vex>>include and you will find a pot of pure gold. These include files are a library of functions and constants that are useful for one specific topic like […]

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June 22, 2021
Public Patreon Test

A public post everyone can see

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June 21, 2021
Vex Library Starter File

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June 21, 2021
Personal VEX Library

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June 8, 2021
Houdini to Unreal Pipeline | Sci-Fi Player Chest

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March 26, 2021
Pivot Painter in Houdini for Unreal

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March 9, 2021
The Power of Houdini in Unreal

As a preparation for the upcoming series which will be available on the Auditorium tier - I wanted to share a quick and public explanation of the basic concept.  While the series will take the assets on top to create what you see below... ...this post provides a brief idea on how powerfull the houdini […]

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March 8, 2021
Railsystem | Project Files

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David Kahl VFX

a Software Developer, Nerd and VFX Artist based in Germany
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