As I mentioned on twitter I am very interested in the crowd tools of Houdini and have something in mind what could result in a new Course at some point.
But that endeavor will need some serious VEX logic. But instead of just plow my head through the wall, I decided to take a step back and get some VEX and math training in myself.
That training has some very interesting ideas but also some very important fundamentals of coding in a 3D environment.
I am looking forward to build my own system on top of what I learned and refine my Tool asset.
Since I finished the latest function video I am going to do a VEX Quicky next (as you guys chosed) where I show you a first glimpse on what to expect.
But most important - keep learning!
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