Recent Posts


October 26, 2020
Procedural Terrain | Chapter 3 - Clip 1

Transcript Welcome back to chapter three. Last time we ended with the created tunnel curves and had an initial shape for the tunnels as well. In this chapter, we are going to add more detail to our terrain. And with a finalized landscape, we do the split again, and then use the final tunnel to […]

Read More
October 18, 2020
Procedural Tunnel Creation | Chapter 2 - Clip 4

I am going to add screenshots and descript correction as soon as I can 🙂Summarywelcome to the last clip of chapter two, a clip so short that it barely made it into its own video. This will only be a short segment, but it is quite important. We are going to block out the tunnels […]

Read More
October 11, 2020
Superformula Rail | Chapter 2 - Clip 3

In this Clip we create the shape of the rail. We do that In a very nerdy way. By using the superformula as basis. Summary In the third clip of chapter two, we are going to create a shape for the rail. We are going to create this shape in the most nerdy way possible. […]

Read More
October 4, 2020
Custom Orientation | Chapter 2 - Clip 2

 In this chapter we are going to create a custom orientation on the curve  that will allow us to have the train leaning into a turn and also  follow its slope.  We are going to use the super formula to create an  interesting shape for the rail itself and finally isolate tunnel  segments for further […]

Read More
September 28, 2020
Lerp and Leaning - Chapter 2, Clip 1

In this chapter we are going to create a custom orientation on the curve  that will allow us to have the train leaning into a turn and also  follow its slope.   We are going to use the super formula to create an  interesting shape for the rail itself and finally isolate tunnel  segments for […]

Read More
September 28, 2020
Rail Course Delivery - Quick Info

I am going to release the Rail project clip by clip. Since I struggle foreach single minute that I can get I have to at least give myself 1 week in between. But I am sure there will be phases where even that will not be enough. But let's assume it will go as planned. […]

Read More
September 2, 2020
Vex Quicktip - Function Overload

Hey guys  I am experimenting with generated AI voice to create more content. What do you guys think about these Audiograms? Cheers Dave

Read More
August 6, 2020
Railsystem Update and Summary

Hey everyone, after quite some time of adjusting to the additions to the family I kept on working to record the creation process of the rail system.  At this moment I am working through chapter 7. Ones that is done I am going to start the creation of the actual clips. This will basicly "only" […]

Read More
January 29, 2020
Going on a Rampage! (public)

  This one was came very sudden since Rohan asked for a tool to be even lazier than before.  He wanted a tool to banish the last line of vex that he can't get rid of. 🙂 @Cd.x = chramp Feeding a ramp into the color channel for further processing. That sparked the idea for […]

Read More
January 6, 2020
Happy new Year!

Hello folks,  I hope everyone is well and reached the new year in one piece.  2020 is going to be another busy year. So let me give you a quick update on things.  My new workstation is up and running. Powered by a Ryzen 9 3950x and a RTX 2070 Super. The machine packs a […]

Read More

David Kahl VFX

a Software Developer, Nerd and VFX Artist based in Germany
Visit Patreon
linkedin facebook pinterest youtube rss twitter instagram facebook-blank rss-blank linkedin-blank pinterest youtube twitter instagram