VEX Quickies

Control an animation with array data using VEX in Houdini. Hey folks, today I show you an interesting approach to use VEX to prepare a very specific animation. This is a simple example of that approach but can be used in many situations. In this video I...

This time we look at Polar Coordinates and how you can implement them in Houdini. Once you understand this concept it opens up alot of creative opportunities. I also give you a brief overview how this functionality can be used in a tool asset. Thank you guys...

This time we look at a way to normalize Geometry to easily scale it to the right proportions. As always I look at the VEX side of things. When creating the Sci Fi Corridor Generator for the Pluralsight Course I realized that this could be a...

I tackle an interesting problem - how to stay procedural in Houdini. As an example I used a suggestion from the Houdini Facebook Group - how to create a procedural "Make Circle" function. By selecting parts of the Geometry by hand I have a problem in...

In this episode I want to show you a neat little trick when dealing with Arrays in Houdini by using the modulo operator. Sometimes you are in a situation where you have to run through your array but instead of just end at the last element...