VEX Quickies

This time we look at Polar Coordinates and how you can implement them in Houdini. Once you understand this concept it opens up alot of creative opportunities. I also give you a brief overview how this functionality can be used in a tool asset. Thank you guys...

This time we look at a way to normalize Geometry to easily scale it to the right proportions. As always I look at the VEX side of things. When creating the Sci Fi Corridor Generator for the Pluralsight Course I realized that this could be a...

I tackle an interesting problem - how to stay procedural in Houdini. As an example I used a suggestion from the Houdini Facebook Group - how to create a procedural "Make Circle" function. By selecting parts of the Geometry by hand I have a problem in...

In this episode I want to show you a neat little trick when dealing with Arrays in Houdini by using the modulo operator. Sometimes you are in a situation where you have to run through your array but instead of just end at the last element...