Houdini

This time we look at Polar Coordinates and how you can implement them in Houdini. Once you understand this concept it opens up alot of creative opportunities. I also give you a brief overview how this functionality can be used in a tool asset. Thank you guys...

In this video we look at the findattribval function. We start with the basic functionality before we take on some more complex examples from the dynamics context. There we touch constraints and the crowd tools. How can you visualize the constraint movement inside of a sop...

Here is the first video of a new series where I look at a single VEX function. How can it be used, what is it for and what options do you have. I also touch how I plan to incorporate usefull functions into my tool asset...

Hey everyone, with the next video I am going to start a new Series of content that will take one VEX function at a time and explain what it does and how you can use it. And that's perfect to combine with the Tool asset. When it...

Finally after a long time of work my VEX Beginner course was published on Pluralsight. In this course, you’ll learn how to approach VEX as any other programming language. First, you’ll explore the syntax and the programming environment. Then, you’ll discover how to become comfortable using...

On June 6 was the Houdini HIVE in Utrecht. Beside some great Tutors and Artists I was lucky enough to also hold a talk there. I spoke about how being a developer jumpstarted my learning progress in Houdini and how VEX helped me to understand the overall...

This is the first of two parts on creating roots for the floating islands. I am going to create two kinds of roots. The thinner ones are crawling over the surface while the bigger ones are hanging from the sides and connect with the island. In...

This time we look at a way to normalize Geometry to easily scale it to the right proportions. As always I look at the VEX side of things. When creating the Sci Fi Corridor Generator for the Pluralsight Course I realized that this could be a...