Houdini Noise, Color Ramps & Orientation | Floating Island Series #8

Houdini Noise, Color Ramps & Orientation | Floating Island Series #8

In this Episode I finish the Vine Setup. I ended up solving most problems with VEX approaches.

Most of the time the Goto is a VOP Node. But after inspecting those I could replicate them in Wrangles.
In this Video I incuded VEX Noise, Color Ramps and parallel Transport method demonstrated by Entagma recently in this video…

TD Essentials: Parallel Transport

I am quite happy on how the Vines turned out. What are your thoughts? Let me know.

David
davidkahlvfx@gmail.com
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